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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>pixelpaton - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-b725144b" type="application/json"/><link>http://pixelpaton.disqus.com/</link><description></description><atom:link href="http://pixelpaton.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 19 Jan 2012 05:32:14 -0000</lastBuildDate><item><title>Re: Corona &amp;#8216;Boing Boing Santa&amp;#8217; beta on device&amp;nbsp;demo</title><link>http://pixelpaton.com/?p=4726#comment-415104838</link><description>Hi Terry&lt;br&gt;Thanks for answering my post. I have to say I agree totally with what you wrote and hopeful will start to get their act together fingers crossed.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike_oscar</dc:creator><pubDate>Thu, 19 Jan 2012 05:32:14 -0000</pubDate></item><item><title>Re: Corona &amp;#8216;Boing Boing Santa&amp;#8217; beta on device&amp;nbsp;demo</title><link>http://pixelpaton.com/?p=4726#comment-414764477</link><description>Hi ya Mike, I decided a more public answer was in order. Thanks for asking, you can read my response here: &lt;a href="https://plus.google.com/114101814013862230773/posts/5H7XTtQz95z" rel="nofollow"&gt;https://plus.google.com/114101...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Paton</dc:creator><pubDate>Wed, 18 Jan 2012 17:32:16 -0000</pubDate></item><item><title>Re: Corona &amp;#8216;Boing Boing Santa&amp;#8217; beta on device&amp;nbsp;demo</title><link>http://pixelpaton.com/?p=4726#comment-414226906</link><description>Hi terry &lt;br&gt;As always I find the articles you add to your site very informative and inspiring. Corona seems to have a lot of potential. Considering you did not make any customizations to the base code for the different screens that is a bonus. So does this mean you will be using Corona instead of Adobe Air for future mobile projects?? Keep up the good work.&lt;br&gt;&lt;br&gt;regards Mike :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike_oscar</dc:creator><pubDate>Wed, 18 Jan 2012 06:11:01 -0000</pubDate></item><item><title>Re: Deathrace beta&amp;nbsp;3</title><link>http://pixelpaton.com/?p=4636#comment-406953323</link><description>nice. cant u point to some tutorial or share ur knowledge to create something similar.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dlion</dc:creator><pubDate>Tue, 10 Jan 2012 05:53:08 -0000</pubDate></item><item><title>Re: Match 3 game beta&amp;nbsp;1</title><link>http://pixelpaton.com/?p=4692#comment-403032538</link><description>hello there,&lt;br&gt;&lt;br&gt;bejeweled clone is quite ease to to (I have done myself one, and I am saying about the version without blocking interface while diamonds are falling)&lt;br&gt;&lt;br&gt;but the only one problem I couldnt manage to solve is "NO MORE MOVES" problem.&lt;br&gt;&lt;br&gt;I think it`s quite difficult to choose such new diamond so "NO MORE MOVES" will no appear.&lt;br&gt;&lt;br&gt;(when it comes to do game with BLOCKING interface while diamonds are falling - I think it would be easy to solve)&lt;br&gt;&lt;br&gt;&lt;br&gt;If you have any idea, will be good to hear ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hello</dc:creator><pubDate>Fri, 06 Jan 2012 18:31:33 -0000</pubDate></item><item><title>Re: More Particles in M2D&amp;nbsp;(molehill)</title><link>http://pixelpaton.com/?p=3694#comment-395979423</link><description>Looks very nice. But actually after looking at the code I have to say, that this is anything than flexible and the same particlegroup is rendered many times with just a different position and timeoffset. So its maybe not that good for games.&lt;br&gt;&lt;br&gt;Anyway, its impressive whats possible and you have coded. Well done ;-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pak-X</dc:creator><pubDate>Wed, 28 Dec 2011 15:53:55 -0000</pubDate></item><item><title>Re: Space Burn beta&amp;nbsp;5</title><link>http://pixelpaton.com/?p=4686#comment-391470269</link><description>Looks promising! :)&lt;br&gt;But it seems that you are all using the same assets :P&lt;br&gt;&lt;a href="http://leebrimelow.com/flash/StarlingShip.html" rel="nofollow"&gt;http://leebrimelow.com/flash/S...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Cheers</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jorge Dourado</dc:creator><pubDate>Wed, 21 Dec 2011 11:39:56 -0000</pubDate></item><item><title>Re: Space Burn beta&amp;nbsp;5</title><link>http://pixelpaton.com/?p=4686#comment-391117736</link><description>this is madness!  Looks great.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brad Manderscheid</dc:creator><pubDate>Tue, 20 Dec 2011 21:31:56 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-376600723</link><description>This is exactly the same to that in FlashDevelop if we create a new project with "AS3 Project with Preloader" template isn't it?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fathah Noor</dc:creator><pubDate>Thu, 01 Dec 2011 06:37:38 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-376266529</link><description>I like to use compiler arguments instead of metadata to avoid Flex bloat.  It also gets rid of the annoying css warning.  The newer versions of Flex don't add as much bloat anymore, but I still prefer to avoid it altogether.   -frame=start,MyProject  (where MyProject is the fully qualified class name of the main class)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Wolfe</dc:creator><pubDate>Wed, 30 Nov 2011 17:19:58 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-376228927</link><description>Hi,&lt;br&gt;&lt;br&gt;If you are getting the annoying warning about a missing default CSS file and want to suppress it:&lt;br&gt;1- add a blank file named Main.css&lt;br&gt;2- add "-defaults-css-url=Main.css" (no quotes) to the compiler arguments.&lt;br&gt;No more warning and happy coding!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;J.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerome Maurey</dc:creator><pubDate>Wed, 30 Nov 2011 16:26:40 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-375743448</link><description>Yep, I wanted to use the same, but faced millions of pre-runtime errors in flash. So another guy here in team suggested putting empty default.css in src folder, because this bootstrap triggers some CSS flex includes. No help. On the net you can find tips referencing flex.swc. No help. Other colleague of mine suggested compiler directive which should help. No help for me!!! Hate it. This should be first article on Adobe devnet, reflecting or possible problems. Instead we use this undocumented terrible stuff - and ... I envy you that it works fine for you. I had to go back to preload into small swf, which I hate... I hoped to find some new tips here, but my code is basically identical.&lt;br&gt;&lt;br&gt;Oh, I am talking about AS3 project in FB, 4.5.0 SDK .. no Flex..</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nikolaj ryfr</dc:creator><pubDate>Wed, 30 Nov 2011 05:42:03 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-375741211</link><description>I use pretty much the same way &lt;a href="http://blog.yoz.sk/2011/01/using-metadata-frame-for-preloader/" rel="nofollow"&gt;http://blog.yoz.sk/2011/01/usi...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jozef Chutka</dc:creator><pubDate>Wed, 30 Nov 2011 05:32:58 -0000</pubDate></item><item><title>Re: Simple preloader for AS3 Flash Builder&amp;nbsp;projects</title><link>http://pixelpaton.com/?p=4642#comment-375737614</link><description>Yay Pat-orials finally :-D&lt;br&gt;&lt;br&gt;(Paton ... Tutorials = Pat-orials ;-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">validatethis</dc:creator><pubDate>Wed, 30 Nov 2011 05:18:27 -0000</pubDate></item><item><title>Re: AdMob adverts in AIR for Android&amp;nbsp;applications</title><link>http://pixelpaton.com/?p=3313#comment-371771795</link><description>&amp;gt;&amp;gt; ...problem of ads no showing up was in fact due to there being no ads to show!&lt;br&gt;&lt;br&gt;You can add to html file AdSense сode (not AdMob), for example mediabanner 468х60.&lt;br&gt;It will be always shown, as rule</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mikhey</dc:creator><pubDate>Thu, 24 Nov 2011 19:51:01 -0000</pubDate></item><item><title>Re: &amp;#8216;Free&amp;#8217; experiment with my iPad&amp;nbsp;games</title><link>http://pixelpaton.com/?p=4525#comment-355873978</link><description>In your opinion then, is that lots of people are seeing your games, but 99% (or some large percentage) of them bypassed them because they weren't free? If that's the case, it gives me a new perspective on the app store.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Philip Chung</dc:creator><pubDate>Fri, 04 Nov 2011 13:56:23 -0000</pubDate></item><item><title>Re: &amp;#8216;Free&amp;#8217; experiment with my iPad&amp;nbsp;games</title><link>http://pixelpaton.com/?p=4525#comment-355179236</link><description>Re: "increased visibility" … not really, I mentioned it on twitter which would only account for a small amount, but otherwise kept very low key about it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Paton</dc:creator><pubDate>Thu, 03 Nov 2011 18:16:49 -0000</pubDate></item><item><title>Re: &amp;#8216;Free&amp;#8217; experiment with my iPad&amp;nbsp;games</title><link>http://pixelpaton.com/?p=4525#comment-355145165</link><description>This actually is an interesting result and shows that the barrier between free and paid is much greater than I suspected.  Most people I talk to don't think twice about buying a 99 cent app (nor do I), and yet this data appears to show otherwise.  Is it possible that your games received increased visibility somehow after you changed them to free (and thus is skewing the results somewhat)?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Philip Chung</dc:creator><pubDate>Thu, 03 Nov 2011 17:30:36 -0000</pubDate></item><item><title>Re: AS3 Waving New Zealand&amp;nbsp;Flag</title><link>http://pixelpaton.com/?p=128#comment-349015963</link><description>Noobie here. This is great!!!! It worked for me. How do i use this effect on an image with transparency?&lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pangwalba</dc:creator><pubDate>Sat, 29 Oct 2011 16:26:51 -0000</pubDate></item><item><title>Re: Solitaire 3 beta&amp;nbsp;2</title><link>http://pixelpaton.com/?p=4561#comment-348519372</link><description>Yeah as with most of my work, I don't share the source as I hope to make money off it in some way,</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Paton</dc:creator><pubDate>Fri, 28 Oct 2011 18:42:46 -0000</pubDate></item><item><title>Re: Solitaire 3 beta&amp;nbsp;2</title><link>http://pixelpaton.com/?p=4561#comment-348465228</link><description>Have you considered publishing the source on git for example?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Arvo Sulakatko</dc:creator><pubDate>Fri, 28 Oct 2011 16:43:41 -0000</pubDate></item><item><title>Re: Pogz2 beta&amp;nbsp;3</title><link>http://pixelpaton.com/?p=4556#comment-344330788</link><description>Awesome, thanks ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Paton</dc:creator><pubDate>Tue, 25 Oct 2011 18:44:56 -0000</pubDate></item><item><title>Re: Pogz2 beta&amp;nbsp;3</title><link>http://pixelpaton.com/?p=4556#comment-343748190</link><description>We wanted to let you know that your blog was included in our list of the top 40 video game design blogs of 2011. Our goal was to highlight blogs that students would find useful and interesting in their exploration of the field. You can view the entire list at &lt;a href="http://www.thebestcolleges.org/top-video-game-design-blogs/" rel="nofollow"&gt;http://www.thebestcolleges.org...&lt;/a&gt;.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">The Best Colleges</dc:creator><pubDate>Tue, 25 Oct 2011 11:08:07 -0000</pubDate></item><item><title>Re: &amp;#8216;Free&amp;#8217; experiment with my iPad&amp;nbsp;games</title><link>http://pixelpaton.com/?p=4525#comment-342134875</link><description>Oh yeah, I'm not doing it for the money. Other succeed far greater than I though, but you can't bank on being successful, until your successful.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Paton</dc:creator><pubDate>Sun, 23 Oct 2011 17:51:09 -0000</pubDate></item><item><title>Re: &amp;#8216;Free&amp;#8217; experiment with my iPad&amp;nbsp;games</title><link>http://pixelpaton.com/?p=4525#comment-341874474</link><description>This data is quite disappointing... I thought that you can buy food as an indy  game developer...&lt;br&gt;I'm also a flash developer (full time, but thinks about your profession)...&lt;br&gt;&lt;br&gt;Having my current salary against this data, is a big disappointment for me.&lt;br&gt;&lt;br&gt;Gil</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gil</dc:creator><pubDate>Sun, 23 Oct 2011 09:33:27 -0000</pubDate></item></channel></rss>
